Title: War Thunder
Year introduced: 2013
Country of origin: Russia
Languages: English / Russian
Price: include premium accounts / options
War Thunder is a Russian massive multiplayer war game that firstly was developed as an alternative to World of Tanks that was at that point dominating the market. Thus, War Thunder was primarily the tank warfare simulator, later expanded into an aircraft warfare simulator and recently half-baked navy branch. The game was developed by the company that had already experience in such games, Red Orchestra - a first-person shooter set during World War 2, where already it was possible to take control over tanks and armoured vehicles and play the part of either a driver, gunner or machine gunner, so in a way War Thunder is successor of Red Orchestra.
The main difference between War Thunder and World of Tanks is the approach - while in World of Tanks the vehicles are limited to tanks and tracked vehicles and more or less are just a simple mass of steel, in War Thunder the approach is different. Each of the vehicles can be X-rayed to see the vital parts of the tank (or airplane) and during the battle those X-ray views show the damage we cause to the enemy and which exact parts of the enemy vehicle were influenced by the projectile. This is perhaps not that realistic, but makes the battle much easier to understand - if we see how the debris of our projectile has damaged the enemy engine or injured their crew, we can plan our next movements. Also, we have much better understanding what was damaged in our own tank and what the limitations are right now. Another important difference is that in the World of Tanks, repair of the track or engine can be done in a second (using the automatic system even without stopping the tank), here it takes seconds that drag on while the bullets are flying around. The maps are very distinct and have various elements that make each battle feel entirely different. Another huge difference is that each player can bring more than 1 tank to the battle and after one tanks is lost, he can respawn using another, which makes the battles last longer and the situation on the battlefield can quickly change.
The warplanes part of the game is surprisingly entertaining - there are different scenarios and very distinct battlefields, which again make each battle different. But the surprising bit it that even flying a bomber over a crowded area you are not completely helpless, flying a good fighter you are still a target for the anti-aircraft guns. This balance makes it interesting, but also in some of the scenarios, the aim is to destroy all the ground forces of the enemy, so even the fighters have to take under consideration if they should concentrate on defending their own forces or attack the enemy tanks.
But above, only the arcade battle is described, while there are still two modes: realistic battle and simulation. In those modes, some of the aids are switched off, but also there is no respawning, which makes the whole thing far more realistic - the only place where the plane can be rearmed or repaired is the airfield.
Of course, there are also some flaws - stability (there are times when EACH DAY the game is being patched or updated, which makes it crash), there are some realistic, but very annoying bits (like your pilot is killed with the first bullet that reached your plane or the whole crew of armoured vehicle is killed on crash with another tank). But the really annoying bit, coincidentally exactly as like in World of Tanks, is the fact that Soviet tanks and airplanes are hugely overpowered, which pretty much spoils the whole game - imagine that you take good World War 2 fighter (like Spitfire or Bf-109) and you have to face an enemy that is faster, has better agility, more guns and is using magical bullets - that’s how it feels in battles against Yak-1, LaGG-3 or even I-16. Not to mention that in the case of two fighters colliding with their wings for the non-Soviet plane it is the end, the Soviet one will not be harmed (I’ve seen it a few times). I don’t know what complexes Russian and Belarusians are trying to overcome, but spoiling their own games is a rather silly way to do it. Another flaw that War Thunder and World of Tanks have uncommon is using the f.e. planes (especially as premium) that are not historically correct or were just prototypes. XP-55 Ascender is a perfect example - only 3 prototypes were ever made, 2 of them crashed during test flights and the whole concept was quickly dropped, yet in War Thunder XP-55 is a king of the skies.
Overall game far superior to World of Tanks, it is obvious that the aim, contrary to WoT, was to make a simulation game that would also be entertaining and the experience from the previous game paid off. There are some flaws in the project, like rather poor help and guides, complicated experience and points systems, but still an enjoyable game.
Rating: 2.5 / 5 based on 2 votes
★★★☆☆
Third, next to World of Tanks and Warships, a game from Wargaming.net that sort-of simulates 20th century war battles. Although it was published as their second title, it is considered far inferior to the other two. And not without reasons.
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