Online games news Tedious Retro Gamer, 19-04-2021
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Lord of the Rings MMORPG game, that was suppose to premiere in 2021, has just been added to the growing list of titles in development and then abandoned by Amazon Games.
Amazon Games, after 8 years of existence, so far has very little to show for. All of their AAA projects have been cancelled or cancelled with prejudice (yes, I mean Crucible), with single exception in form of New World, a MMORPG game that will (most likely) be released at the end of August 2021.
Lord of the Rings MMORPG game, which was announced in 2019, was suppose to be part of the larger project, accompanied with Lord of the Rings TV series, still being produced by Amazon Video. While the TV series is well overdue and breaks records of production costs, so far very little is actually known about details. The MMO game would be a perfect way to build symbiosis between films and video games, but right now it seems it will never happen.
It is hard to blame just Amazon Games for the cancellation of the game, Chinese studio Leyou that was working on the project, was acquired by Chinese giant Tencent in December 2020, which lead to dispute about the rights to the project and eventually to the cancellation. However if you add such titles as Nova, Crucible, Intensity and Breakaway, all of which were in development and then cancelled, it adds to rather grim outlook of Amazon Games.
There are rumours that Mike Frazzini, in charge of Amazon Games, has no experience, nor vision how, to successfully make a good and just blindingly follows trends that he reads in magazines. If it is true, it’s hard to tell, but retail giant has a history of making half-hearted efforts in new fields of their business: Amazon Video, Amazon Music, Audible spring to mind. They do exist, they (I guess) make some money, but all of them are light years behind their competition and they do not seem to mind.
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race against time to find Caroline
Or rather the IGMMOIG word. I know, it's not really a word, it's acronym, but "I'm Gonna Make My Own Indie Game" is such a long thing to say. Yes, each week, each month, perhaps even each day someone drops that word. Fine, acronym.
I recently revisited old British sitcom called Cowboys, about inept builders taking jobs they are not qualified for, doing them as quickly and as cheaply as possible and then running away with the money. Few days later GTA Trilogy Definitive Edition premiered and I got the strange feeling of deja vu.
Times change and we change with them - simple ancient sentence that has a lot to do with game development. I know, you expect to find here the rambling of old man about how old games were better, right? You won’t be disappointed then.
Online games come and go, with introduction of modern technology that allows game clients to use high definition graphics, the lifespan of online games if quite often much shorter than the time is needed to make one. Why? Because of the silent killer called learning curve.
Wargaming.net, a company behind World of Tanks and World of Warships (also World of Warplanes, but realistically who cares?) is apparently leaving Russia and Belarus.
And I’m not sure if this is a good news or a bad news. I’m not even sure if I still care.
Elden Ring premiered recently to pretty much universal acclaim - critics and users seem to love the concept, the outlook, the formula, the experience. And someone should tell FromSoftware they’re do...
I recently revisited old British sitcom called Cowboys, about inept builders taking jobs they are not qualified for, doing them as quickly and as cheaply as possible and then running away with the mon...